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AI Insights · Timothy · December 2021

Top 5 City Building Games on Android in the Middle East Q4 2021

Discover the performance trends of the top 5 city building games on Android in the Middle East during Q4 2021, including downloads, revenue, and active user statistics.

Top 5 City Building Games on Android in the Middle East Q4 2021

The fourth quarter of 2021 saw varied performance among the top 5 city building games on the Android platform in the Middle East. Here's a detailed look at how these games fared based on data from Sensor Tower.

Craftheim - Lumberjack Island from CASUAL AZUR GAMES experienced fluctuating weekly downloads, starting at approximately 16.8K in late September and peaking at around 26.6K in early November. The game's weekly revenue was minimal, with most weeks showing negligible earnings, and active users fluctuated, peaking at around 47K in late November.

My Town - Build a City Life by My Town Games Ltd had a steady increase in downloads in October, reaching about 18.1K in the week of October 25. However, it saw a decline in November, before climbing back up to around 11.9K in mid-December. Weekly revenue was modest, peaking at $52 in early October. Active users saw a significant increase in October, peaking at about 21.1K in late October before stabilizing around 13.7K towards the end of December.

Megapolis: City Building Sim by Social Quantum Ltd had relatively stable weekly downloads, hovering around 2.3K to 2.8K throughout the quarter. The game saw a peak in weekly revenue at $533 in late September, but this dropped significantly in the following weeks. Active users remained steady between 8.2K and 9.3K.

State Connect: Traffic Control from CASUAL AZUR GAMES showed a dramatic increase in weekly downloads, starting from negligible numbers in early October to reaching approximately 11.8K by the end of December. Revenue also saw a late surge, peaking at $37 in the final week of December. Active users mirrored this trend, rising from nearly zero to around 16.5K by the end of the quarter.

SimCity BuildIt by ELECTRONIC ARTS had a consistent performance in terms of weekly downloads, maintaining a range between 1K and 5.6K. The game's weekly revenue peaked at $4.3K in late September but saw a decline thereafter, stabilizing around $2.5K towards the end of December. Active users started at approximately 28.3K in late September and gradually decreased to around 15.5K by the end of December.

These insights are derived from Sensor Tower's data, offering a glimpse into the performance of these popular city building games in the Middle East during Q4 2021. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2021